using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class EntityAnimationEvent : MonoBehaviour
{
    // private Entity entity;

    // protected virtual void Awake()
    // {
    //     entity = GetComponentInParent<Entity>();
    // }

    protected virtual void OpenCounterWindow() { }
    // protected virtual void AnimationTrigger()
    // {
    //     entity.animationFinishTrigger();
    // }

    // private void AttackTrigger()
    // {
    //     entity.AttackTrigger();
    // }

}
